Personally, I think if a frame is dramatically lacking in survivability compared to other frames, that's a problem with the meta for how frames take damage. Though I hope its for the better.Īll being said and done, I do LOVE the idea of barraging a grinner with constant impact procs, slowly walking up to them with them being firmly glue'd to the ground from the constant bullet hail. There are a tonne of different ways I can see you guys heading with this, and I'm eager to see the changes. and Electric can start arcing off the target the more you proc. Heat can start spreading in small explosions around the target the more you proc it on it.
Cold can start slowing enemy's more, and more, and more until they're frozen entirely. Or blast have a bigger area the more fire, and more intensity the more cold was put into it. I'd love to see Virals effect spread, and spread in a wider area the more cold dmg put into the combo, or be more intense, the more toxin put into the combo. And I'd love to see something along the lines of how Gas' dmg is currently calc'd, based off the weapons toxin dmg. (Or remove it all together)īut I love the idea of elemental, or dual elemental being worked on. For every 10% of a weapons dmg is slash, make that the duration. Weapon has 10% slash dmg, 70% imp, 20% punt (For example) You do a 1 second slash proc. Honestly? Slash is fine the way it is, but if you REALLY need to change it, low the intensity and fix the duration around the % of slash dmg a weapon has.